A Change in Workflow and Style
TL;DR, I decided to focus on making photo sets instead of animations, and I improved my characters' faces to look better and have better facial expressions. I wasn't completely happy with my first photo set that I released last week, so I decided to take some time to reflect and research on what could be improved or changed. -A Change in Workflow- The idea felt like it was good, but the overall execution felt lacking. I felt like the lighting could be better, the facial expressions could be less stiff, the train could have more details, the list goes on. The scene may have been suitable for an animation, but was lacking for a few photos. At least compared to some other 3D artists that I look up to like Beanis or IceDev who make their photos very detailed. As I've been learning Blender for the past 2 years I wasn't sure if I wanted to focus more on animations or photo sets, but when I started to try rendering simple scenes in Cycles I realized that it wasn't going to be very viable to render animations with my computer specs. Cycles is the realistic lighting render engine of Blender while Eevee is their realtime render engine. So that got me thinking. Would I rather make photos and take advantage of realistic lighting, or make animations and use Eevee so it doesn't take multiple days just to render something? The benefit of animations is that they are quite a popular art medium, while the benefit of photo sets is that I can have more control and quality in each frame. And with that, I decided to change my workflow. I will probably make short little animations from time to time, but nothing like I was planning in the past having them be several minutes long. I will now focus on making high quality photos and photo sets, and not having to worry about animation I can put all that time towards all the little details and editing that turn a basic render into a pretty piece. -A Change in Style- In addition, not worrying about animations allows for a few more creative freedoms since I have complete control over each individual frame. I don't have to worry about long render times and I can edit and add effects as I please. The biggest thing I wanted to change were my character's faces, to make sure that they can have cute and expressive anime-like expressions and not ones that feel stiff or unnatural. Since I don't need to rely on a face rig so much for animation anymore, I could experiment freely with finding something that simply looks good and not about if it will work with the rig. I changed the eyes to be bigger and lower down on the face, and close more naturally with additional bones I added to the rig. I also decided to get rid of the lips completely, and replace them with a flat mouth, which will allow me to make more cartoonish and exaggerated expressions. "Realistic" lips always feel a bit off to me. They look good on their own but feel lacking when it comes to expressions unless you use motion capture or have an advanced rig and high level of posing skill. Flat lips on the other hand are fun to work with and look good in more exaggerated poses. Beyond that, I changed a few other small things like adding more detail to the clothes I've made so far, changing the pupil texture on my characters, improving the mesh in a few areas, and adding a freestyle line pass for the final render. I think all of this will lead to a more "polished" feeling for my finished works. And so at this point, I don't feel so limited by my model anymore, and now it's my job to make the most of out them! I think that's all I have to say for now. If you have any questions be sure to leave a comment.
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SirRedEdge - Tue, 09 Nov 2021
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